What’s really important, however, is that Exoprimal wants you to have fun right from the start and takes steps to ensure that you do. That lengthy explanation is likely a bit confusing, and learning the ropes in your first few matches of Exoprimal is a baffling experience. There’s always one final objective to complete while the teams battle it out, like each team having a payload to escort. Once all five objectives are completed, however, both teams are dumped into one final arena to complete one last objective, and here teams can shoot both each other and dinosaurs to their heart’s content. Occasionally an optional item called a Dominator will appear as well, letting a player on one team summon and control a massive dinosaur, like a T-Rex, to wreak havoc on the enemy team. For example, at one objective the game spawned a unique dinosaur and told my team that if we eliminated it the enemy team would get increased dinosaur attacks. While the two teams are competing they can only indirectly affect each other. These objectives can be a variety of things, like culling a specific number of dinosaurs or defending a vital piece of equipment. Two teams of five players compete to finish a series of objectives the fastest. The open beta gave players access to the game’s main game mode called Dinosaur Survival, which brings an interesting spin to things by fusing cooperative horde-style gameplay and player-vs-player. Being able to parry a chainsaw with a knife and then suplex a zombie in Resident Evil 4 is so absurd it just works, and Exoprimal feels like the realization of that sentiment in a live-service multiplayer game. With franchises like Resident Evil and Monster Hunter, Capcom has shown a clear penchant for leaning into increasingly absurd concepts.
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